

If you didn't already know, you can also use Sketchfab as an artistic reference. You can examine each selection in excruciating detail, all contained within this in-browser 3D viewport.

Something unique that you'll find on every texture's description page is a handy little widget, sponsored by none other than Sketchfab.

The same goes for any of the other texture downloads on this list. These photorealistic textures can be used in any 3D software, too, not just Blender itself. Price is a Blender prodigy in his own right, so nothing that you find on his site will be second-rate by any stretch of the imagination. To make it even easier, there now exists a Blender addon for Poliigon which allows you to browse and download textures straight from Blender without ever having to leave the software. While much of what Poliigon offers is unfortunately not free, there are still plenty of textures, models, HDRIs, and brushes that you can try in your own work without handing over a dime. The Poliigon site acts as an asset resource for 3D artists, and everything that you'll find on it comes directly from Andrew and his team. If you're a fan, you've likely heard him mention his own pet brand, Poliigon. This seems tricky, but luckily we have a very cartoon-y art style, so at the end of the day we only care that it looks plausible enough.Only a very special type of curmudgeon can claim to hate Andrew Price, the energetic personality behind the hugely-popular Blender Guru YouTube channel. In this case, I wanted to try and bake dynamic lighting data offline somehow. In general, when I am trying to fake expensive shader computations, I try to consider all the ways I can bake intermediate data into things like textures or vertex attributes. Since we target some ancient mobile hardware, we wouldn’t be able to use high-end PBR art rendering techniques, but they still needed to look realistic on low end devices. The use of metals and glossy materials needed an updated shader in order to make them pop within the park. From the art team’s perspective, it was a major deviation from the cartoony and vibrant look we had been using for many of the other Disney properties, so we knew we would have to face some challenges getting it into the game. At one point when working on the Disney Magic Kingdoms project we got the go ahead to implement Star Wars characters and content into the game.
